Ready or Notthrusts players into the boots of a SWAT team member on a mission to bring order to chaos. The locations in this game vary greatly, from abandoned treatment centers to hospitals, crack dens, and even a nightclub. Each map has a completely different feel in flow and aesthetics, and to some players, this includes their game’s performance.

The visuals inReady or Notareequally haunting and beautiful, though this may come at the cost of a few frames for some PC players. Thankfully, the game offers a choice between two DirectX versions that might fix potential frame drop and stuttering issues on certain machines. Here’s a simplified explanation of what these options do and which one you should pick.

Entering in a single stack file in Ready or Not

Ready or Not: Should You Use DirectX 11 or DirectX 12?

To put it very simply,players using high-end machinesshould use DirectX 12, and thoseusing older rigsshould pick DirectX 11. In general, the newer version offers better graphical quality and more efficient use of GPUs than its older counterpart, often resulting in higher FPS. On the other hand, DirectX 11 works better on older machines that can’t fully utilize everything DirectX 12’s full potential. Both will work on most modern computers, but mileage will vary.

In the context ofReady or Not,players using GPUs that are on the higher-end like NVIDIA’s RTX 30-series should be able to utilize DirectX 12 without any issues. However, players might experience frequent stuttering and freezing if they choose to go with this option. The experience might not be the same for everyone, however, and even gamers with high-end PCs might still suffer performance issues if they use DX12.

Ready or Not Tag Page Cover Art

DirectX 11 can yield better results for PCs thatdon’t meet the recommended system requirements. Anything that’s the equivalent of an NVIDIA GTX 1060 should run the game on DX11 for more consistent performance.

It’s worth noting that graphics settings are still the main deciding factor inReady or Not’sperformance. On a related note, picture-in-picture features like in-game helmet cam views, high-magnification optics, and the Mirrorgun/OptiWand can decrease FPS when active, especially on lower-end systems.

The FPS players get in the game can also vary dependingon what map they’re playing on. Missions where there are a lot of lighting effects can have a serious impact on performance. In cases like these, it’s better to tone down Shadows and Post-Processing effects in the Graphics menu.