Playground Games was an odd choice for theFableremake from the get-go. Playground has received high marks for its work on theForza Horizonseries, but it’s hard to find two game genres that are more different from one another than racing games and fantasy RPGs.Fableis a huge leap in another direction that will really put Playground’s skills to the test. Ultimately, that’s a good thing, though, since it means Playground’s skillset will expand as a result of working on this acclaimed IP. If the studio’s diligence and attention to detail can result in such consistent reviews forForza Horizon,then that attitude should at least translate intoFable’s development nicely.

WhileFablewill look completely different fromForzano matter what Playground does, it would be interesting to see Playground tap into its racing game experience at least a little. The upcomingFablereboot could incorporate some new racing-themed segments or elements of mounted combat that make use of Playground’s knack for simulating speed and crafting satisfying vehicle controls.Fablehas a lot of competitionin the fantasy RPG department right now, especially among its Xbox peers, but some vehicle elements could help the game stand out from the crowd.

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Possible Fable Vehicle Mechanics

Odds are good thatFablewill have some kind of mount available to the player. Horses and other loyal steeds are crucial to getting around fantasy RPG worlds these days. However, Playground could translate some of its vehicle knowledge into providing players with more elaborate vehicles. For instance,Fableplayers might be able to buy chariots or carriages that help them get aroundthe newFablegame’s setting. Whether they’re pulled by horses or enchanted to move on their own, medieval vehicles like these would be a unique utility inFable,since most fantasy RPGs don’t put vehicles in the player’s hands.

With mounts and vehicles in place, Playground couldborrow racing elements fromForza Horizonto inspire some interesting vehicle sequences inFable.For instance, certain quests might require the player to reach a certain far-off destination within a time limit, pushing players to race down an obstacle-laden road to complete the quest.Fablecould also have occasional vehicle combat sequences where players control a mount or a chariot and battle similarly equipped foes. CombiningForzaspeed withFableswords and sorcery in this way would add up to a secondary combat system that few other current RPGs can offer to fans of the genre.

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Fable Needs Something Special

Fableis under pressure to include some innovative mechanics to stand out because the Xbox has a lot of other RPGs of note on the way. Obsidian Entertainment, known for its creative RPGs, is in the middle of development onAvowed,and while it’s a mystery, Obsidian’s track record is cause for optimism aboutAvowed.Bethesda also belongs to the Xbox family now. It’ll deliverStarfieldto Xbox Series X fans this year, and later it’ll bringThe Elder Scrolls 6to the console too. Any of these RPGs could dwarfFableas the definitive Xbox Series X RPG if Playground Games doesn’t find enough ways to makeFabledistinct and memorable.

Luckily, it already has the right knowledge to make one such memorable feature. Racing elements inFablemay sound strange, but the franchise is no stranger to dramatic experimentation, as indicated byFable 3’s turn to industrial technology. An emphasis on mounted combat and racing segments could make theFablereboot feel highly unique while allowing Playground Games to draw inspiration from its comfort zone inForza Horizon.All in all, it seems like there’s a lot to gain from Playground’s other signature franchise. Hopefully its lessons come into play inFable.

Fableis in development for PC and Xbox Series X/S.