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Summary
Capcom has made it clear over the last few decades that they have an ideology of building upon tried, tested, and recognizable franchises rather than frequently releasing new IPs. Examples includeStreet Fighter, Monster Hunter,andMega Man,which have all had numerous releases over the years.
Another one of Capcom’s flagship franchises isResident Evil.The series’s critical acclaim consistently brings new fans to the franchise, many of whom may be looking to revisit some of the franchise’s older titles as well as try new releases for the first time. To help give players an idea of the order in which to approach this vast series, here iseveryResident Evilgamelisted from oldest to newest.

As different regions and consoles have different debut dates, each game’s earliest release will be included, which is generally Japan. Also, remasters, Director’s Cuts, or re-releases (Code Veronica X) will not be included as separate entries.
Console and PCResident Evilgames will be featured prominently and individually, while mobile releases will be listed in a separate table. No Pachinko games.

Updated on August 01, 2025 by Mark Sammut:There are so manyResident Evil gamesthat you don’t need to look beyond the main entries and spin-offs. However, the franchise also has quite a few mobile games, including an upcoming project that was just recently announced.
Every Main Resident Evil Game In Release Order
To make this information as readily accessible as possible, this table has a full breakdown of everyResident Evilgame, listed in release order.
Nintendo 3DS

Survival Horror
Every Resident Evil Mobile Game
While mainly associated with console games,Resident Evilhas a pretty long history on mobiles as well. From roughly 2001 to 2013, Capcom published a newResimobile game annually, and sometimes even more than one. However, not all of these projects were released outside of Japan, and pretty much none of them had much of an impact, nor are they considered vital parts of the IP’s legacy or overarching story. Still, they could be fun distractions.
In July 2025,Capcom revealedResident Evil Survival Unit, the first new mobile game in the series since 2013. Although an exact release date has yet to be announced, the project is expected to drop by the end of the year, and it will be available on both Android and iOS devices. Set to be a free-to-play strategy town-builder game that features multiple playable characters from across the franchise’s lengthy history,Survival Unitcould be interesting, but its quality is difficult to predict at this point.

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2002

Docomo 504 and 505 Phones
2004

2005
2006

2007
2008

2010
ZombieBuster (Remake)

2011
iOS

2025
Android, iOS
The originalResident Evilisn’t just iconic for kicking off the legendary horror franchise but also for being a pioneer in therise of the survival horror genre. Although the game holds a nostalgic value for a lot of people, the remake is the best way to revisit the classic game.
Resident Evilis particularly memorable for the mansion that the game takes place in. The enormous building looked fantastic for 1996, and its bucket-load of secrets and puzzles hiding around every corner made it a joy to explore, despite the horror lurking within.
What The Game Is Known For
The first game set up a lot of tropes, traditions, and gameplay mechanics the rest of the series will become known for. This game in particular is known for setting up pre-rendered 2D backgrounds and polygonal 3D characters set in predetermined angles, creating rather cinematic gameplay. The game’s dependence on music for setting up ambiance, limited ammunition, gathering items to be combined into new items, and even puzzles made an overall engaging survival horror experience.
Following the enormous critical and commercial success of the firstResident Evil, it was no surprise when a sequel was announced shortly after.Resident Evil 2built upon the excellent foundations thatResident Evilset and consequently received a similar level of acclaim.
The game introduced a handful of keyResident Evilcharacters, such as Leon S. Kennedy and Ada Wong. The game also included Mr. X, whose frightening size and strength terrified players in the late 90s.
The game continues the first title’s prerendered backgrounds and predetermined angles, alongside a dependence on limited items and ammunition. Unique to the game is the inclusion of two characters across two story arcs, where Leon and Claire can be played separately in the first and second half of the game. Events in one gameplay scenario can directly affect elements of the second scenario, creating up to four unique storylines for players to try and enjoy.
Resident Evil 3: Nemesisagain featured similar core gameplay mechanics to its predecessors, with the trademarkpuzzle-solvingand fixed camera angles being central once again. The game ramped up the fear factor from the previous entries, thanks to the introduction of the horrifying Nemesis.
Resident Evil 3: Nemesis, like its two predecessors, received a ton of praise from fans and critics. Consequently, many people at the time regarded theResident Evilfranchise as one of the best gaming trilogies of all time.
Having a “nemesis” in the form of the titular character remains a central point throughout the series. Not only is Jill the only playable main character (with timed missions using Carlos Oliviera being the only exception), Jill is also constantly stalked by Nemesis throughout her journey in Raccoon City. Save for three predetermined encounters, Nemesis cannot be killed in random skirmishes with Jill, with players having to rely on their wit and their environment to dodge the boss’s attacks or even temporarily disable them.
Capcom is no stranger to spin-offs for their main franchises, so it was no surprise that the company took a detour following the series' immensely successful original trilogy.
Resident Evil Survivorisa light gun shooter that was fairly well-receivedin most parts of the world. However, the North American release was largely dismissed, as the light gun control feature was banned, significantly harming the gameplay.
Desite its on-rails shooter setup, the game is known for players actually being able to move around the area, with the light gun allowing players to take aim and fire. The game has branching paths to determine the progression of the story, making it an interesting contrast from the predetermined linear light gun shooters of the time such asThe House of the Head.
Code: Veronica Xdebuted on July 26, 2025, on the Dreamcast and PS2 in Japan, and it would come to the GameCube two years later. In September 2011, this version was released for the PS3 and Xbox 360.
Resident Evil – Code: Veronicawas the first game to launch on a console other than the PlayStation 1.Code Veronicawasinitially released on the Dreamcast before coming to the PlayStation 2 in 2001; it was then released on GameCube, PlayStation 3, and Xbox 360 in the years that followed.
Resident Evil - Code: Veronicais best remembered today for its visuals andcinematic cutscenesthat raised the bar for not just theResident Evilseries but the gaming industry in general.
The game is considered the first in the series to use 3D backgrounds, although the camera still transitions between set angles. The title takesResident Evil 3mechanics such as the 180-degree turn and oil drums, while it takesResident Evil 2elements such as side packs and upgradeable handgun parts. Although the game has three playable characters, the game pretty much forces players to control Claire Redfield, Steve Burnside, and Chris Redfield, respectively.
Resident Evil Survivor 2 – Code: Veronicawas originally released in Japanese arcades in June 2001 before releasing for the Japanese PlayStation 2 market in 2001. The game then came to Europe in 2002 but was not release in North America due to the poor reception of its predecessor.
The game is centered around Claire Redfield, who is searching for her brother Chris in Racoon City. Claire is only one of the playable characters on offer, as Steve Burnside can also be selected, but the game doesn’t have much resemblance toResident Evil’s plot outside of the characters.
Despite its weaker graphics, the gameplay of the title is close to an FPS. There’s an active timer in the game where players have to clear the level and find the exit, as the time running out will signal the arrival of Nemesis.
Resident Evil Gaidenwas released exclusively on the Game Boy Color. The game differentiates itself from other entries in the series with its top-down perspective and unique combat. When approaching an enemy, players will enter into a first-person perspective and be presented with a timing mini-game to determine the accuracy of their shots.
The game was poorly received by fans and critics, with complaints predominantly being directed toward the game’s underwhelming and unimaginative puzzles.
Being a Game Boy Color title, this game is reminiscent of a traditional RPG where players move 2D sprites in 2D environments. Interestingly enough, combat transitions to a first-person perspective where players have to time a reticle within a pre-set bar in order to hit enemies in front of them.
Resident Evil(2002) received an HD remaster on July 30, 2025.
The remake of the originalResident Evilwas released on the GameCube in 2002, but has since received a few HD remasters for players of more modern consoles, so that everyone has access to the origins ofResident Evil, to know these characters and the genre before jumping into the more modern and action-orientated entries.
TheResident Evilremake didn’t try to fix what wasn’t broken, keeping the best features of the original game intact and instead focusing on simply modernizing the classic game.
Considered the first time Capcom has launched a remake of a game in the franchise, this title boasts considerably improved graphics and an overhaul in gameplay mechanics. The 180-degree turn becomes a new gameplay feature, as well as a defensive weapon that can be used to escape an enemy grapple. Most puzzles have also changed, forcing players to reexplore the mansion.
At the time of release,Resident Evil Zerowas a very divisive game. The GameCube game provided significant improvements to the visuals and atmosphere from previous entries while keeping the core gameplay similar to its predecessors, something that a portion of fans loved.
However, there was another section of fans who were disappointed with the game, as they were expecting sweeping changes and improvements to the pre-existing gameplay formula due to its next-generation release.
Thanks to the “partner zapping” system, the game now lets players use both Rebecca Chambers and Billy Coen at any point in the story. Players can control one character to go to a specific location, or have the other character as a companion to be controlled by the computer. This dual-control is important when it comes to solving the game’s puzzles, as some of them require both characters to trigger certian mechanics at the same time.
As the name suggests,Resident Evil: Dead Aimis anothernotable light gun shooter. Unlike the previous light gun release in the series,Dead Aimhad a North American release that struggled to impress, but still gave way to some layers of fun.
Resident Evil: Dead Aimis best remembered by fans for being one of the few games in the early iteration ofResident Evilgames that would allow players to move while aiming, something that wasn’t seen until later entries.
The game is another attempt at boosting Capcom’s arsenal of Gun Survivor titles, which are games built for the Namco’s light gun controllers. In turn, the title’s overall gameplay consists of walking with a third-person perspective and then transitioning to first-person when engaging enemies.
Resident Evil Outbreakis a notable entry in theREfranchise as it’s the first game in the series to feature co-op, as well as online multiplayer. The game fulfilled the wishes of many to experience the series' horrors with a friend, something that would be seen later in the series' lifespan.
Resident Evil Outbreakoffered plenty of variety, thanks to its eight playable characters and five separate scenarios to play through, but these separate scenarios might be tough considering the heavy-handed mechanics.
This is the first game in the franchise to feature multiple playable characters, each following unique scenarios that determine their fate in Umbrella City. The five scenarios each have different objectives, with players being able to select the difficulty and character they want to use. The difficulty determines the kind of items and enemies players will encounter throughout the game.
Resident Evil Outbreak: File #2is a standalone expansion forResident Evil Outbreak.The game made minimal changes to the gameplay of its predecessor, and the lackluster co-op AI partner made gameplay rather insufferable without a real communicating partner.
A somewhat hidden gem amongREgames,Outbreak: File #2might thrill in its concept, but there’s a lot to be desired with this entry, especially as a co-op title with plenty of action.
Despite having the same gameplay loop as the first game, this entry in the series has vastly improved mechanics. For instance, characters can now move while firing weapons and gather items while crawling. Characters now have new mechanics tied to their gameplay, with players being able to use the same character “archetype” when playing with others online.
Resident Evil 4received an HD remaster on Jun 19, 2025. On July 20, 2025, a VR version debuted for the Meta Quest systems.
Resident Evil 4is a great contender for one of the bestREgames ever made thanks to its exhilarating action and early 2000s charm, featuring the favorite Leon Kennedy as he battles against a new mystery of horrors as he tries to locate the U.S. President’s daughter.
Capcom clearly listened to the criticisms of the previous main series entry,Resident Evil Zero, as it made numerous drastic changes to the series, most notably, the implementation of an over-the-shoulder camera perspective.Resident Evil 4’s excellent shooting mechanics, superb pacing, great enemy variety, and a generous amount of content made it an instant classic.
This is the first game in the series to have a full third-person view, which ties into the game’s more action-packed mechanics. Gunplay is much faster, shootouts are more common, and (infamous) quick-time events became the hallmark of the series. Leon Kennedy can upgrade his weapons throughout the game, allowing him to use different arsenals and switch loadouts whenever the situation demands it. The introduction of Ashley Graham earned the game its infamy for being a “glorified escort mission.” While fragile due to her lack of combat knowledge, players can direct Ashley to do certain things - with the character even getting her own stealth mission along the way.
One of the more forgottenResident Evilgames,Deadly Silencebrought the 1996 original to the Nintendo DS, serving as a 10-year celebration of that landmark release.
Capcom could have easily just ported the game with few changes, but the publisher went out of its way to makeDeadly Silencea worthwhile release in its own right. The DS stylus is integrated into the combat, as is the touch screen. Along with playing through the classic version of the campaign,Deadly Silencealso includes a new mode that shakes up the puzzles and adds more enemies.
Although not really discussed much in this day and age,Deadly Silenceis arguably the best version of 1996Resident Evil, not taking into account the 2002 remake. If someone has a DS and is craving a classic horror experience, they can do much worse than this title. In fact, they cannot do much better, at least ifthey do not have a 3DS.
Attention on theResident Evilseries was at an all-time high following the release ofResident Evil 4, but Capcom decided not to rush the highly anticipatedResident Evil 5. Instead, they released a rail shooter, which could have derailed the hype, but its release on the Nintendo Wii helped make it an exciting entry.
The Umbrella Chroniclesmade use of the Wii system’s motion controls to provide an immersive shooter experience. While on-rail-shooters aren’t the most exciting games in modern times, players could certainly seek the delight of good aim and fast reflexes in theResident Evilsetting.
As with an on-rails shooter, the game follows a set path where players simply target and shoot foes. Unlike other games of its type, this title does allow players to activate melee weapons for use during a third-person view, as well as quick-time events.
Nearly five years after its main series predecessor, one ofthe gaming industry’s most highly anticipated releasesof the 2000s was released, and the franchise tried something new in its location, boss design, and co-op gameplay.
The game was always likely to fall short of these expectations due to its oversized ambition. When the dust had settled and initial disappointment faded,Resident Evil5became recognized as a solid shooter and a similar-yet-neat follow-up toRE4that might get a little absurd and cheesy in some parts.
The game is known for taking the full third-person view ofResident Evil 4but this time also allows players to be accompanied by a second character - in this case, either an AI or another player-controlled Sheva Alomar. Unlike other titles, players are more dependent on their companion, with a new Dying Stage that requires the assistance of the other character to be stabilized or risk fully dying and resulting in a game over.
Following the positive reception ofResident Evil: The Umbrella Chronicles,the Nintendo Wii received another on-rail shooter.Resident Evil: The Darkside Chronicleshad many similarities toUmbrella Chroniclesbut earned players' attention with its story that tied intoResident Evil 4.
Not only were players receiving the thrills that made use of the Nintendo Wii’s motion controls, but they were learning more about their favorite characters, instead of focusing on entirely new protagonists, and whichREfan doesn’t enjoy Leon?
Being a Wii game, the game is also an on-rails shooter with couch co-op functionality. Despite being functionally the same game asUmbrella Chronicles, gameplay inDarksideoffers new changes such as Grenades having to be equipped manually, perfect headshots on lower health giving more points, and shooting a coin in mid-air giving more coins.
Another game that has a connection toResident Evil 4isResident Evil: The Mercenaries 3D.As the name suggests, the game implements an expanded version of the Mercenaries mini-game fromResident Evil 4,which is unlocked once the player beats the main story.
This premise madeResident Evil: The Mercenaries 3Da fairly niche entry in the franchise.However, for fans of the minigame,The Mercenaries 3Dwas, and still is, a fun, adrenaline-pumping time.
This 3DS title lacks a story mode and instead becomes a full-fledged Mercenaries minigame. The third-person view returns alongside fully 3D environments. Players can customize loadouts before actual gameplay, while a time limit exists to achieve as many points as possible throughout a match.
Resident Evil: Revelationswas originally released exclusively on the Nintendo 3DS before coming to a plethora of modern consoles in the years that followed. The game is set betweenResident Evil 4and5and keeps the action-heavy combat and over-the-shoulder perspective from the two games.
The game featured both single-player and multiplayer modes. Interestingly, the multiplayer mode offered a different, altered version of the single-player campaign to ensure that it was better tailored to two-player gaming.
Despite having a similar third-person movement mechanic, the game transitions to first-person when fighting enemies. Health bars don’t exist in the game, and instead relies on blood splatter mechanics to determine how close to death a player is at any given point. The new Genesis bio-scanner now enables players to detect hidden enemies and objects, potentially even creating vaccines that yield herbs. Players can now swim for the first time, although they cannot fight - leaving them vulnerable to enemies that also adapted to aquatic environments.
Resident Evil: Operation Raccoon Citytakes players back in time from the aforementionedRevelationsto a time period aroundResident Evil 2and3.Along with a comprehensive single-player campaign,Operation Raccoon Cityfeatures a four-player co-op mode and online multiplayer.
Resident Evil: Operation Raccoon Citywas a step back for the franchise, as despite including four-player co-op and a game dedicated to online multiplayer, the gameplay was completely lackluster when compared to other titles in the series, and felt somewhat broken in terms of lore and mechanics.
This is the first time the franchise has ventured into multiplayer territory, with the game allowing players to fight in teams of four. The game is more of an action shooter, forcing players to fight not just zombies, but also the enemy team using their loadouts and special abilities. The single-player title allows players to change the course of history in the franchise - such as killing Leon, Claire, and even Jill. Meanwhile, the multiplayer mode allows teams to have a point-based team game or an all-out team deathmatch before fighting for seats in the last chopper in the area.
Resident Evil 6continued the main series' divisive trend of favoring action over horror, a continuation of the trend set byResident Evil 4,but it seemed thatResident Evil 6went in the wrong direction, as the series soon took a hiatus to figure out how to balance the combat with the horror.
Resident Evil 6isn’t a bad game, but it lost a lot of what made theREfranchise special, turning many fans away from the series altogether. When removing pre-existing presumptions about the series, however,Resident Evil6offers a decent multiplayer experience with friends, and a decent action spectacle, just without the fright.
While taking cues from the more action-oriented games in the franchise,Resident Evil 6does feature three different campaigns that let players take control of two characters. Not only that, the game introduces a new evade mechanic that lets players dodge attacks without requiring a quick-time event. New mechanics also include a quick-shot ability that lets players shoot instantly at the cost of stamina, while a counter-attack lets players hit enemies back and leave them open for more attacks.
The sequel toRevelationswas originally released episodically, banking on the trend of the time of episodic releases. With the first episode released in February of 2015, players wouldn’t see the conclusion until the middle of March of the same year, forcing players to wait for a retail version to get the whole story, which was set betweenResident Evil 5and6,featuring Claire Redfield as the main protagonist.
Resident Evil: Revelations 2was praised for itsin-depth story, fleshed-out characters, and cooperative gameplay. However, the game drew criticisms for its cheesy dialog and over-the-top plot twists, two things that theResident Evilseries has become synonymous with over the years.
Demonstrated as among the first signs of the franchise returning to survival horror instead of action horror,Revelations 2places more focus on stealth and ammunition management. Co-op returns alongside partner zapping, allowing players to control both characters at any point in the game to accomplish different tasks. The Raid Mode minigame makes a return, this time with a new plot featuring the player taking the role of an AI who can assume forms of different characters in order to fight in the Red Queen Alpha’s combat simulator.
It’s a good thing really thatUmbrella Corpsis the only game in theREseries that doesn’t have theResident Eviltitle on the box, as this game was generally unfavorable among fans and critics for a good few reasons, souring the series' good name for a while.
A competitive multiplayer shooter set in theResident Eviluniverse was an idea that turned many heads in the gaming industry, though the execution was completely lackluster, and capitalizing on another current trend saw bad graphics and poor controls taint the series.
Unlike other action shooters in the franchise, this game places a larger focus on melee engagements. Given its tactical nature, players can now use guns while opening doors, using tactical shields, and climbing ladders. The game also features unique gadgets specifically designed to kill zombies more efficiently, such as a modified ice ax, a bullet-deflecting tactical shield with a slowing resin, studded boots with reinforced kicking power, and a disorienting jammer to stop zombies from attacking.
A reinvention of the series,Resident Evil 7: Biohazardwent big with its design, featuring the first time in the mainline series that a new protagonist would enter the ring, and in first-person. Horror returns withBiohazard, and the idea of being trapped in a deranged house of mutated rednecks helped welcome new and old back into the fright.
With such a new direction for the series, fresh life was breathed intoResident Evil, and the fact that the game distanced itself somewhat from the stories of previous entries allowed this to be the perfect title for new players to enter into the chaos.
Known as the first full first-personResident Evilexperience, the game places a heavier emphasis on the franchise’s survival horror roots. Running can be done indefinitely, with separate hip-fire and aim attacks that affect firearms and melee attacks. Players can also time their movements further with dedicated guard and crouch buttons.
The remake ofResident Evil 2was released almost 20 years after the remake of the originalResident Evil.The long wait was worth it, as the 2019 remake surprised many gamers by becoming one of the best releases of the year, exemplified by itsUltimate Game of the Year Award win from the Golden Joystick Awards.
Along with an expected upgrade to the visuals and technical aspects of the game,Resident Evil 2also overhauled the combat system, offering an entirely new feel to the classic game. Such changes are often divisive in remakes, but there were few complaints fromResident Evilfans with the over-the-shoulder perspective.
The game is a complete rebuild of the original title, with the game especially known for its seamless gameplay that doesn’t require any loading screens. Thanks to the RE Engine used inResident Evil 7, theRE2 Remakeenjoys more realistic graphics. Players can move in any direction and shoot while moving, and Hip Pouches can increase the available inventory in the game. Wooden boards also let players reinforce windows. While unbreakable, the boards are also irreplaceable - potentially making the navigation of select areas much easier. Gunplay now includes defensive items, allowing players to escape grapples.
Following the critical and commercial success of theResident Evil 2remake, a remake for the third game soon began development. Unfortunately, it didn’t reach the same acclaim as its predecessor, with disappointment centering aroundthe game’s short runtimeand underwhelming implementation of Nemesis.
Now that the dust has settled, theResident Evil 3remake is starting to receive more praise. Although the game does indeed fall short of its predecessor, it’s still worth checking out for anyone who enjoyed theResident Evil 2remake, even if it should have taken more creative liberties to improve upon the original version.
Nemesis returns as a constant presence in the game, although the game also features a shop system that makes upgrading Jill’s arsenal much easier. Thanks to the active dodge mechanic, Jill can make quick steps with less efficacy the more it’s used consecutively. When timed properly, Jill can use the aim button to enter a bullet-time mode to make precise shots at enemies. Quick-time events make a return that force players to press buttons to help Jill take less damage from attacks.
Resident Evil: Resistanceis an online multiplayer game that was bundled with theResident Evil 3remake. The game provided an interesting concept, with four players competing against one “mastermind” who tries to kill players with traps and enemies.
Unfortunately, the game failed to impress and consequently struggled to amass a player base. Still, those who like the sound ofResident Evil: Resistanceshould certainly consider giving it a shot with friends, as it can be great fun with the right group.
This is the first time the franchise entered a 4-versus-1 team-type game, with Survivors tasked with navigating a dangerous environment and solving puzzles to escape the clutches of the Mastermind, who is another player in charge of placing traps and hazards in the location. Survivors have to work together and use their skills to avoid the Mastermind’s puzzles, all of which with specializations that allow them to circumvent various obstacles. Meanwhile, the Mastermind can summon zombies, reinforce locations, and create hazards to impede the Survivors' progress.
Resident Evil Villageis the most recent entry in the mainline iconic horror series. The game builds upon the new foundations set byResident Evil 7: Biohazardand gives players a new set of charismatic butfrightening villainsto contend with for some of the most atmospheric areas in the series' history.
Resident Evil Villagemay not reach the heights of some of the franchise’s most beloved entries, but it still offers a fantastic single-player campaign, which is something that is becoming harder and harder to find in mainstream gaming today, even if some players might want to return to Chris and Leon’s stories.
The game was originally only playable in first-person, although the DLC allows it to become playable in third-person mode. Players can use a blocking mechanic to reduce damage, while they can also push enemies away. Similar toResident Evil 7, gameplay of this title relies on a much slower pace, with limited ammunition and stronger foes forcing players to be much more economic in their use of guns.
Garnering a mixed reception,Re:Verseis essentially an arena shooter with anREoverlay; one that falls short for many as an asymmetrical multiplayer horror game that just doesn’t hit the same as otherResident Eviltitles. The game was quickly slagged for its balance issues, heavy monetization, and generally tepid, spotty gameplay.
Still, it does have the cool novelty of being able to play as variousREcharacters, as well as monstrous Bioweapons — and the unique feature of humans morphing into monsters upon death. Given this game’s origins as content forVillagepost-release, it would seem likely that Capcom would trickle out refinements via patches and updates.
This game features fast-paced gameplay, with players choosing aResident Evilcharacter while they compete in short deathmatch-style battles. Every character has a special loadout and skillset, and doing various tasks can earn points that determine the victor at the end of the round. Killstreaks reward more points, and players killing those at the top earn more points. Being killed will spawn players into a bioweapon before its death spawns them back into a human, with virus capsules allowing players to upgrade their zombie form. Matches earn RE Coins, which can be used to purchase unique upgrades.
Following the release of theRE2andRE3remakes, fans suspected that a revamp of the series' most critically acclaimed release,Resident Evil 4, was just around the corner. However, not everyone was on board with this idea, as many people believed that the original game still held up very well. Although the originalisstill enjoyable, Capcom has done such a stellar job withthe remake, living up to the hypeand silencing many skeptics.
The remake ditches some of the original’s outdated mechanics, such as the tank controls, and gives the game a fantastic new look that darkens the tone of the original. The lighting and particle effects are particularly great, adding to the already thick, creepy atmosphere. The stout ‘RE Engine’, which debuted withRE7, truly allows this experience to shine from a presentation standpoint.
In adhering more to modern games, Capcom throws in some new mini-quests by way of the Merchant. The game also adds new gameplay mechanics, such as stealth, parrying, and movement while aiming — which all quicken the pace and improve the experience. Despite these more user-friendly tweaks, the game remains as deep and intense as ever.
Quick-time events are replaced by evade and parry mechanics, allowing players to avoid enemy attacks in different ways. Shooting enemies on body parts will stagger them like in the previous game. Ashley now doesn’t have a health bar, and instead is only knocked down and requires assistance. This welcome change finally makes her into more of a companion who needs escorting instead of just someone to babysit.
It is so good to have a new mainlineResident Evilgame on the horizon, andRequiemseems primed and ready to build on the great work done byRE7andVillage. Capcom has done a fantastic job of sprinkling information to build anticipation while not spoiling all that much about the upcoming project. So far, we know that the story takes place roughly 30 years afterResident Evil 3, or the destruction of Raccoon City. DuringCapcom Spotlight event,Requiemwas described as an eulogy for the characters who lived through the outbreak, along with serving as a milestone that represents a new era for the franchise. Going by the available information and clips, the famous city seems set to be explorable to an extent, although location variety looks set to be quite high.
Honestly, I would recommend trying to avoid learning much , as horror games are always better when experienced with fresh eyes. Still, some interesting information has come out. For example,Koshi Nakanishi mentioned that, initially, Leon was considered for the protagonist role, but Capcom eventually opted to go in a different direction and utilize a character who is more prone to feeling scared. “Addictive Fear” was also mentioned as a central theme, with the goal being to allow players to feel the thrill of overcoming their fears. A cool concept that seems to also be central to Grace’s journey.
What Could This Game Become Known For?
Naturally, it is still way too early to say whatRequiem’s legacy will be. That said, the game will support both first-person and third-person, letting players decide if they want the former’s horror immersion or the latter’s more action-adventure styling. If executed well, this combination could bring out the best ofResident Evil’s two main eras.