BioWare’sDragon Agefranchise has had its ups and downs, but it remains a popular RPG series among gamers. AfterDragon Age 2received some criticism for its slightly convoluted story compared to its predecessor,Dragon Age: Inquisitionwas the developer’s chance to revitalize the series and set a strong foundation for future installments like the upcomingDragon Age: Dreadwolf. AsDragon Age: Dreadwolfwill be the first direct sequel in the franchise so far, it will have strong narrative ties toDragon Age: Inquisition, but there are also some other elements it should carry forward.
Fans already know some of the aspects that will be making a return inDragon Age: Dreadwolf, like the traitorous elf Solas who is shaping up to be the next game’s main antagonist. Fan-favorite companion Varric is also set to make a return, although it’s not clear in what capacity given his responsibilities in Kirkwall following the events ofDragon Age: Inquisition. There will also be some new elements, like thechance to explore the Tevinter Imperiumfor the first time, but there are a few features from the previous game that would be good to see inDragon Age: Dreadwolf.

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Dragon Age: Inquisition Features For Dreadwolf
Players weren’t unanimous in their praise forDragon Age: Inquisitionafter its release, but for the most part, it was seen as a vast improvement onDragon Age 2. Features thatDragon Age: Inquisitiondefinitely got right was the inclusion of more options when it comes to playable races, like the addition ofthe qunari for the first time in the series.Dragon Age: Dreadwolfshould continue to expand on this, offering more choices and a wider range of character customization. When it comes to companions, the equal class split between rogues, mages, and warriors helped keep things balanced and also provided lots of options for combat, whichDragon Age: Dreadwolfshould maintain.
Dragon Age: Inquisitionalso gave players the chance to affect the world state without importing saves with a simplebrowser game calledDragon Age Keep. This allowed them to have a hand in shaping the Thedas that they would encounter without a massive investment of time, and withDragon Age: Dreadwolfbeing a direct follow-on to the story ofDragon Age: Inquisition, this could be key for the next game as well. This would also not exclude gamers that are new to the series and would let them get more involved with the in-game world prior to playing.

How Dragon Age: Dreadwolf Could Elevate These Features
Dragon Age: Dreadwolfhas a lot of expectations riding on it, and it’s the perfect chance for BioWare to keep expanding and improving the beloved franchise. Players have been waiting a long time for the next entry in theDragon Ageseries, so innovation is to be expected, but keeping a few familiar features from the previous game would be a good idea as well. The introduction of mounts inDragon Age: Inquisitionwas a welcome aid when traversing the game’s semi-open-world structure, butDragon Age: Dreadwolfcould kick this up a notch. Ridablegriffins would not only be an awesome addition toDragon Age: Dreadwolf, but they also fit in with the wider established lore.
With plenty of choices when it comes to dialogue options and how players interact with other characters, previousDragon Agegames have also presented gamers with some hefty decisions to make regarding the fate of Thedas. This was especially true inDragon Age: Inquisitionas the protagonist led an organization that gained a lot of influence and prominence as the game progressed. Things will be a little different inDragon Age: Dreadwolf, as early promotional material claimed the new hero is “one they’ll never see coming,” suggesting a potential outsider role. Having a hand in major world events and making decisions that have visible impacts is one of the integral parts ofDragon Age, andseeing howDragon Age: Dreadwolfaccomplishes thatwill certainly be interesting.