The Deutsches Afrikakorp has the most vehicle-orientated roster inCompany of Heroes 3, with a wide range of light, medium, heavy, and support vehicles to choose from. To complement this playstyle, all of the faction’s infantry squads can repair vehicles and gain benefits from fighting alongside them.

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The Deutsches Afrikakorp Headquarters

The Headquarters is the starting building of the Deutsches Afrikakorp inCompany of Heroes 3and acts as the initial retreat and reinforcement point for the faction. It allows the construction of the following buildings:

As well as these buildings, the Headquarters also grants access to the first four Deutsches Afrikakorp units, a wider starting selection than any other faction inCompany of Heroes 3:

CoH 3 Deutsches Afrikakorp Headquarters

The Deutsches Afrikakorp Armory System

Unlike the otherCompany of Heroes 3factions, the Deutsches Afrikakorp begin with an Armory as well as theircore WW2 Headquarters, which provides upgrades for their units once their other production buildings have been constructed.

Requires the Mechanized Kompanie or Fire Support Elements upgrade:

CoH 3 Deutsches Afrikakorp Panzerpioneers

Requires the Panzerarmee Kommand or Support Armor Elements upgrade:

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The Deutsches Afrikakorp Reserves System

As well as their Armory upgrades, the Deutsches Afrikakorp also has aunique RTS systemcalled Reserves that allows them to call in mechanized or armored groups every 6 minutes.

Once players have completed the expensive Armored Reserves upgrade at the Headquarters, these Mechanized Groups will be replaced withstronger WW2 Assault Groups:

CoH 3 Deutsches Afrikakorp Motorcycle

Tiger Tank

The Deutsches Afrikakorp Light Support Kompanie

The Deutsches Afrikakorp’s first building is a required construction and grants access to a wide range of useful weapon teams and support options, as well as the faction’s only close-range infantry squad:

MG 34 Team (240 Manpower, 7 Pop)

2.5-tonne Medical Truck (150 Manpower, 20 Fuel, 5 Pop)

Once the Fire Support Elements upgrade (125 Manpower, 35 Fuel) is completed, the Light Support Kompanie can produce three additional units:

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The Deutsches Afrikakorp Mechanized Kompanie

The Mechanized Kompanie is the Deutsches Afrikakorp’s Tier 2 building, granting access to their first real combat vehicles, as well as their iconic Recovery Truck, which can be used to restore destroyed vehicles from any faction:

Marder III Tank Destroyer (280 Manpower, 25 Fuel, 7 Pop)

254 Reconnaissance Tractor (240 Manpower, 15 Fuel, 5 Pop)

Once the Support Armor Elements upgrade (125 Manpower, 25 Fuel) is completed, the Mechanized Kompanie can produce three additional units:

StuG III D Assault Gun (300 Manpower, 45 Fuel, 10 Pop)

18-tonne Recovery Half-track (280 Manpower, 30 Fuel, 6 Pop)

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The Deutsches Afrikakorp Panzerarmee Kommand

The final Deutsches Afrikakorp building may only give access to three units, but they’re three of the most impactful on the roster. The Panzer III is a solid workhorse to suit the faction’saggressive RTS playstyle, the Flak 36 provides a zone of protection against enemy armor, allowing players space to repair their vehicles, and the Walking Stuka is capable of blasting through even the most entrenched enemy forces.

Flak 36 Anti-tank Gun Team (240 Manpower, 15 Fuel, 14 Pop)

Walking Stuka Rocket Launcher (320 Manpower, 70 Fuel, 12 Pop)

Company of Heroes 3is out now for PC and will release later this year for PS5 and Xbox Series X/S.

CoH 3 Deutsches Afrikakorp Panzergrenadier Squad

CoH 3 Deutsches Afrikakorp 250 Light Carrier

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Vehicle wreckage can be used as cover, or repaired to restore the vehicle

CoH 3 Deutsches Afrikakorp Panzerjager Squad

CoH 3 Deutsches Afrikakorp Tiger Tank

CoH 3 Deutsches Afrikakorp Light Support Kompanie