Summary
No Man’s Skyis a game of infinite possibilities. From the various planets players can discover to the adventures they can find with each other. With auniverse this large, almost anything can happen.No Man’s Sky’s journey from its more than rocky release to its current version is quite remarkable.
One aspect that has changed a lot since its initial release is the combat system, especially when it comes to the weapons players can install onto their ships. There are many weapon choices players can equip their ships with, as well as many upgrade options to improve them even further. Choosing the best weapon will help players navigateNo Man’s Skywith greater ease and confidence.

Updated July 20, 2025, by Andy Chapman:No Man’s Sky has had one of the greatest redemption stories in gaming history. With every free update the developers release, the game is expanded and improved, creating a bigger player base and more loyal fans. The 4.5 Omega update has brought an additional shared story to the game, where players old and new can experience an expansive exhibition together. On top of this, there are all new on-planet missions and claimable pirate freighters. This article has been updated to include more information on the starship weapon choices and their individual upgrades, which are often found through upgrade modules and are procedurally generated.
8Phase Beam
Purchased From The Nexus and Requires x100 Tritium and x1 Wiring Looming
The Phase Beam has one of the longest ranges inNo Man’s Skyand also has a decent damage output over time. The Phase Beam is also a great tool formining the asteroids found around planets, making this weapon choice a great addition to a player’s ship.
The Phase Beam’s best quality during combat is its ability to drain the shields from enemy ships and recharge the player’s. This can be extremely valuable when overwhelmed by continuous attacks. The downside to the phase beam is that it does not have tracking, which means manual aiming is required. It also overheats quickly, with only 1 sec of continuous firing, causing a stoppage.

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7Photon Cannon
Default in Star Ships
The workhorse of ship weapons inNo Man’s Sky, the Photon Cannon, comes as the default on all ships acquired in the game. Players shouldn’t brush this weapon off, though. It gives great fire output before overheating and can be upgraded to improve its capabilities, making it a dangerous weapon for enemies to defend against.
When brought into combat situations, this weapon can be a lifesaver for players going upagainst multiple enemies, and the amount of shots that can be let loose is impressive.

6Spewing Vents (Living Ship Only)
Default in Living Ship
One of the more unique and rarer ships obtained withinNo Man’s Skyis the living ship. These organic playable starships are only obtained after purchasing a Void Egg for 3200 Quicksilver in the Space Anomaly. These ships havetwo unique weaponsfor them. The first is the Spewing Vents.
This ship’s weapon offers a great damage output and works much the same as the Photon Cannon, at 7 shots per second, with 56 shots taken before overheating occurs. This weapon comes as default with the living ship and cannot be used on other starships.

5Rocket Launcher
The Rocket Launcher comes in as one the trickier weapons to use effectively inNo Man’s Sky. Players can shoot three rockets at enemies over considerably large distances. This can give an extremely high damage output to targets within the blast radius.
Unfortunately, the Rocket Launcher does not have tracking capabilities, so players will need to manually anticipate the target’s movement in order to land a hit. There is also only one upgrade to the Rocket Launcher. Acquiring this weapon is relatively simple, as it is pre-installed into the player’s starting ship and requires x200 Copper and x100 Condensed Carbon to use.

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4Positron Ejector
Purchased From the Nexus/Requires x200 Uranium and x2 Wiring Looming to Build
One of the most effective ship weapons inNo Man’s Skyis the Positron Ejector. This weapon fires a burst of shots at enemies, causing high damage. Like a shotgun, this weapon is best used at close range for maximum effect. Ideal for quickly dispatching enemies during dogfights, this weapon allows players to lock on to ships and can be upgraded further to increase the damage.
Only suited forclose-range attacks, the Positron Ejector can fire at enemies at 750 distance units. With its high fire potential and faster cooldown time, this weapon is an ideal choice for more combat-orientated players.

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x75 Silver, x125 Cadmium, x1 Wiring Loom (Repair)

3Grafted Eyes (Living Ship Only)
The second weapon that can only be used on Living Ships is the Grafted Eyes. This high-damage weapon isgreat for long-range combatand acts much like the Phase Beam on normal ships.
With the ability to hit enemies at 3000 units away, these weapons will take down targets before they have a chance to fire. Like the Phase Beam, there is no lock-on for these weapons, and they have a similar cooldown time on overheating.

2Infra-Knife Accelerator
Purchased From the Nexus and Requires x200 Phosphorus and x2 Wiring Loom
Like the Rocket Launcher, this weapon requires some practice to use effectively. Once a player is used to the high fire rate and long cooldown time, this weapon can be a must-have in combat situations. The Infra-Knife Accelerator is most effective over long distances and has a great damage output,obliterating enemy shipsbefore they can get close.
The downside to this weapon is the cooldown time. With the longest of any ship weapon in the game, ideally, the Infra-knife Accelerator is best used in tandem with other weapons. There is also no lock-on for this weapon, so good enemy anticipation is required from the player.
1Cyclotron Ballista
Purchased From the Nexus and Requires x200 Dioxite and x2 Wiring Loom
Ideal for more experienced players ofNo Man’s Sky, the Cyclotron Ballista is one of the more powerful weapons in the game. Great for both long and short-range combat scenarios, the Cyclotron Ballista offers very high damage output, with only the Rocket Launcher offering more.
Mastering this weapon takes more time than others inNo Man’s Skydue to the slow velocity of the projectiles. But once mastered, the Cyclotron Ballista is fantastic against starship shields and can disable enemies, leaving them open to further attack. This weapon can also beupgraded to increase its output. The Cyclotron Ballista blueprint can be purchased from the nexus and requires x200 Dioxite and x2 Wiring Loom use.