Summary
Ubisoft confirms thatAssassin’s Creed Shadowsis ditching social stealth, a gameplay mechanic that has been a large part of most games in the franchise since it began. As expected,Assassin’s Creed Shadowsgot plenty of time in the spotlight this month, as it was featured in both the Xbox Games Showcase as well as Ubisoft Forward.Assassin’s Creed Shadowstakes cues from Ubisoft Quebec’s 2015 game, where players can pick between two different protagonists, each one with their own specific playstyle. Fans saw this perspective on full display through a deep-dive gameplay trailer featuring both characters and what they bring to the table.
Assassin’s Creed Shadows' take on the historical character Yasuke, is more aligned with that of a bruiser, with the samurai opting to take a more direct and combat heavy approach to solve most problems. On the other hand is Naoe, representing the shinobi and relies heavily on sneaking and stealthing their way through levels. However, Ubisoft has confirmed that one stealth gameplay mechanic is not going to be available, leaving longtime fans a bit upset.

Followingthe Ubisoft Forward reveal, the studio clarified that the social stealth mechanic will not be featured inAssassin’s Creed Shadows. In previous games, players could blend in with crowds or groups, seemingly becoming invisible to patrolling guards. While it wouldn’t make sense for a character like Yasuke, who Ubisoft says is unable to blend in at all, Naoe won’t be able to utilize it either. Instead, Naoe is unnoticeable and largely invisible by military NPCs in the open world as long as she doesn’t do anything that draws attention, such as climbing a building or performing any illegal actions like drawing her sword.
Fan Reaction to Social Stealth Being Removed In Assassin’s Creed Shadows
Responses to the admission highlighted by Stephen Totilo have been pretty mixed. While Naoe certainly has other stealth options she can turn to, the removal of social stealth entirely has seemingly left longtime fans disappointed. As one user pointed out, it seems that the feature has been streamlined, as it is now automatic instead of being something that players need to manage or seek out. Many replied by expressing their disappointment, calling it bad news ahead of the game’s launch in November. Others lamented the fact thatAssassin’s Creed Miragehandled stealth very well, only for the feature to be removed immediately in the next game.
While Social Stealth has been a big part of the franchise since the first game in 2007, it certainly isn’t the only stealth option available to players. As the gameplay demo showed, Naoe certainly has a number of options when infiltrating locations, like hiding in grass, underwater, or in darkened areas. In fact,Assassin’s Creed Shadowsseemingly takes a bit of inspiration from Ubisoft’s other big stealth action franchise,Splinter Cell, as it features a user interface displaying how much the character is exposed from light sources. Thanks to a newglobal illumination system inAssassin’s Creed Shadows, players can also manipulate the lighting in their area by taking out torches or other sources of illumination to add more darkness, making it much harder to be spotted by enemy factions.








