In a recent ask me anything session,Assassin’s Creed MirageCreative Director Stephane Boudon reveals some of the parkour moves that won’t be making a return in the upcoming title. Ubisoft’s popular action franchise went under adramatic evolution back in 2017 withAssassin’s Creed Origins, which not only gave players a massive open world to explore, but also incorporated stronger role playing elements as well such as an experience system, loot, and skill trees. This design process continued into the next two game sin the series, effectively leaving the more traditional linear and story driven titles by the wayside. However, after numerous rumors and a few leaks,Assassin’s Creed Miragelooks to again change the franchise. Ditching the RPG components and massive open worlds,Mirageis taking the franchise back to its roots by using the originalAssassin’s Creedas inspiration. Taking place in 9th century Baghdad, players are stepping into the shoes of a younger Basim, who goes from a street thief to a master assassin within the Brotherhood.Miragealso features a much smaller environment, brings back classic Black Box style missions originally seen inAssassin’s Creed Unity, andlimits the tools that Basim has access to.RELATED:Assassin’s Creed Mirage Feature Lets You Learn More About the Game’s SettingHowever, as much asAssassin’s Creed Mirageleans into the classic style games, not everything is being brought back. During a recent AMA session on Reddit,Assassin’s Creed MirageCreative Director Stephane Boudon confirmed that the parkour system won’t entirely match fan expectations from the pre-AC3 titles. Specifically, back ejects and side ejects are not included in the parkour system, so fans won’t be able to force Basim to jump back from his location or off to the side in one fluid motion.
Boudon went on to speak a bit more about the newparkour systems inAssassin’s Creed Mirage, saying that the team focused primarily on making sure the movement nailed the feeling of fluidity and agility. Instead of pinpointing a specific game in the franchise, Ubisoft instead took inspiration from several and put a lot of effort into the small details to ensure players really felt like they had the best feeling of control over Basim.
While some fans may be disappointed by the news, Ubisoft has confirmed a number of returning features which may interest fans of the older games. Specifically, the officialAssassin’s CreedTwitter account confirmed thatMirageplayers will once again be able to dye Basim’s base outfitsto make him their own. There’s a greater emphasis on social stealth, using tools like a blow dart and smoke bombs, and players will even have access to a special destaturated blue-grey color palette similar to the effects in the originalAssassin’s Creed.
Assassin’s Creed Mirageis set to release on June 16, 2025 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
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