Legend Trial is one of the intimidating battle modes inAFK Journey, inviting players on a long, 360-level mission to defeat all sorts of enemies with limited units. During this mode, players enter unique Towers that each allow one specific Hero type (whether it’s Maulers, Wilders, Lightbearers, or Graveborns). But how canAFK Journeybeginners manage their troops strategically to conquer these Tower Floors?
Legend Trial Battle Mode Explained
InAFK Journey, Legend Trial is a tower climb battle mode. Participants must compete in four different towers—each representing one of the four main Factions. Each Tower comprises 90 levels that become gradually more challenging to defeat, but also more rewarding. This mode unlocks when the player reaches AFK Stage 160+.
The difference between Legend Trial and Arcane Labyrinth is that its progression won’t reset, and there are no ladderboards involved. Players could see thisbattle modeas a parallel progression system to AFK Stages with more autonomy over when to participate.

For context,AFK Arenaintroduced a similar mechanic under the title of King’s Tower. It included 1,000 Floors that the players had to ascend one by one. Although shorter in extent, Legend Trial inAFK Journeyis a lot like this mode from the company’s previous turn-based RPG.
The following are all aspects and mechanics of this mode:

Towers
Legend Trial has four Towers: Light, Will, Nature, and Eternity. Each Tower represents one of the non-Celestial and non-Hypogean Factions, which are, in the same order, Lightbearers, Maulers, Wilders, and Graveborn.
Towers have specific schedules that are explained below:
Factions
Tower titles indicate each zone’s special role: In each Tower, players must deploy only Heroes of the respective Faction. In the Tower of Light, only Lightbearers are allowed. In the Tower of Will, deployment is only exclusive to Maulers. In the Tower of Nature, only Wilders can compete. And in the Tower of Eternity, no one but Graveborns are allowed.
Rewards
The primary rewards of Legend Trial areAcorns and Hero Essence. Conquerors receive a certain number of Acorns after defeating five enemies and some Hero Essence after beating ten. But in later stages, participants also receive Tidal and Temporal Essences, which are used in Exclusive Weapon upgrades.
The Best Team for Each Tower
Since players are restricted to one Faction per Tower, the logical approach would be employing theMETA Heroesof each Class in that clique. However, players could be more strategic about their teams in Legend Trials by trying out non-META creative synergies. Here are some examples for each Tower.

